Following, my thoughts on the latest Ectocomp, which I was part of with a sublime waste of time (for the players).
You can find the games in a single .zip here.
Here's the votes as I sent them to the organizers. They are not proper reviews (just a line or two of impressions and a single word of mockery at the end), but you don't get a proper review from me anyway, so why bother?
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Another Cliched Adventure Game (ACAG), by David Whyld
Succeeds in cracking a smile, here and there. Unapologetic.
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Candlesmoke, by Caelyn Sandel and Carolyn VanEseltine
Well done and narrated. I’ve got a sense of spatial reasoning, and that was cool. Demoniacal.
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Candy Rush Saga, by Andrew Schultz
Andrew never fails at delivering a puzzle. Old-style, but inventive in the setting. Nine is the new Fifteen.
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Carriage Returns, by David Good
Got the RHPS references. But the end is too fast (although I understand this is not a comment which can do justice to a SpeedIF). Welcome back on the field, Dave! Let’s do the time warp!
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Character Creator, by Erin Gigglecreek
Some of the results in “dressing up” myself gave me the goosebumps. Trypophobia.
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Choose Your Own SPOOKY Death, by Healy
Not bad. But “unfinished” means “cheating”, here. (Ok, I’m joking!). Latecomer.
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City of the Living Dead, by Tanah Atkinson
Reminded me of Begscape. Is it random-generated? Cardinal.
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Devil's Food, by Hanon Ondricek
Impressive fantasy at work, here. While I loved setting, prose and the game itself, I surely hated the timed events. I can’t read that fast! Delicious.
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Eclosion, by Buster Hudson
Nice graphics. The game… I don’t think I found a good ending. Is there one? Viral.
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First Person, by Buster Hudson
Man, I LOVED the voice. The narrating character is cool, and the monologue-feeling was unique. Escaping is a bit too easy, though. Bones!
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A Fly on the Wall, by Nigel Jayne
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I’m impressed by what one can achieve in 3 hrs. Interesting, and this looks way bigger than it really is. Professional.
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halloween candy triage simulator 2014 by j. marie
Reminds me of an old joke about a boy who unwraps a candy. And then another, and then another. In the end the listener gets to ask: “so what?”. Untranslatable (from Italian. The joke, I mean.)*
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IDSPISPOPD, by Christopher Brent
(not played, due to browser problems)
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It Is Pitch Black, by Caelyn Sandel
Well, a complete text adventure, with a map, a sprawling puzzle and some top-notch writing. I almost forgot it was made with Twine. Old-fashioned.
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Lime Ergot, by Rust Blight
Incredible atmosphere and a good story told in just one room. I was almost surprised by the finale. Perfectly delivered. Sour.
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LISEY, by Marco Innocenti
It’s me, Sandra Dee!
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The Voodoo You Do 2, by Marshal Tenner Winter
I could fee the damp. Loved the atmosphere. MTW got the right voice for the right piece. Tongue-twister.
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Wedding Day, by E. Joyce
Well recounted, it took me to the ending without me noticing what was happening. Probably the most frightening game in this Ectocomp. Twilight zone.
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The Weird Mirror, by M.J. Antonellis
Feels incomplete. I’d like to know more about the man's revenge, and what does this all mean. A post-comp release is most needed. Cliffhanger.
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* The untranslatable joke, in original language (Florentine dialect):
—Un omino piglia una caramella, la scarta e la mangia. Un omino piglia una caramella, la scarta e la mangia. Un omino piglia una caramella, la scarta e la mangia. Un omino piglia una caramella, la scarta e la mangia. Un omino piglia una caramella, la scarta e la mangia. Un omino piglia una caramella, la scarta e la mangia...
—Sì, ok, e d'icché la sa? [la battuta, ovviamente]
—Di menta!
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